Bayonetta 3 would rescue elements of Scaleboound: An ex of Platinum talks about the relationship between both games

The witch has finally returned, had been begun after almost four years since Platinum announced the development of Bayonetta 3, but in the last Nintendo Direct, at last we could see the expected gameplay trailer of the game, which brought many novelties for the franchise . This third installment is directed by Yusuke Miyata , who celebrated after retransmission to have finally showed a progress after so much time.

Yusuke Miyata was the main designer of Scaleboound Jean Pierre Kellams Jean Pierre Kellams was the former main producer of the canceled Scaleboound, and has not hesitated to share his enthusiasm for the new delivery of Bayonetta, as well as by the director of he. Kellams, it has also declared that Yusuke Miyata was the main designer of Scaleboound , and that precisely because of it he is eager to play Bayonetta 3.

The control of the invocations was very similar to the mechanics of the Scaleboound dragon Jean Pierre Kellams Bayonetta 3 has brought a new mechanics to the saga that allows us to control infernal demons, called Demon Slave , This is different with respect to Climax Summons because it allows us to control demons and can make different actions, while previously they were only invoked to defeat the enemies directly.

This new mechanics, which comes from Yusuke Miyata, has been recognized by Kellams, which has declared that Control of the invocations seemed very similar to the mechanics used in Scaleboound for the control of the Thuban dragon . Unfortunately, the promising Scalebound suffered the worst of the destinations for a videogame and after an endless series of problems, he finished finally canceled in what Atsushi Inaba defined as a joint failure , between Patinum and Microsoft. No doubt it is a good news that part of the work of that ambitious project is being used in Bayonetta 3.

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